AI Insights · Timothy · January 2024
Top 5 io Games Performance in South Africa Q4 2023
In Q4 2023, the top 5 io games in South Africa saw varied performance in terms of downloads, revenue, and active users, with [Snake.io - Fun Online Snake](https://app.sensortower.com/overview/5711e92902ac6453cd000012?country=US) leading in weekly active users.
In Q4 2023, the top 5 io games in South Africa demonstrated diverse performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful trends for each game.
Paper.io 2 from Voodoo saw its weekly revenue fluctuate throughout the quarter, peaking at around $217 in early October and ending the year at approximately $131. Downloads for the game showed a dip in mid-October, reaching a low of about 3.2K but rebounded to close the quarter at roughly 6.4K. Weekly active users for Paper.io 2 started at around 29.5K in late September and saw a slight increase, finishing the year with approximately 23.3K users.
Snake.io - Fun Online Snake from Kooapps experienced a steady increase in weekly revenue, peaking at about $113 in mid-December. Downloads showed an upward trend, starting at 6.2K in late September and rising to approximately 15.8K by the end of December. The game maintained a robust number of weekly active users, beginning the quarter with 108K and reaching around 135K by the end of the year.
Hole.io, also from Voodoo, had a more variable performance. Weekly revenue peaked at $104 at the end of October and settled at around $87 by the end of December. Downloads showed significant fluctuations, with a low of 765 in mid-October and a high of about 5.1K in mid-December. Weekly active users started at around 30.2K in late September, dipping to 11.3K in mid-November, but recovered to approximately 23.3K by the end of the quarter.
Little Big Snake from LittleBigSnake, Inc. had modest revenue figures, peaking at $146 at the end of November and closing the quarter at about $37. Weekly active users showed a gradual decline, starting at 106 in late September and ending the year at 64.
Spinner.io from AI Games FZ had consistent weekly revenue, peaking at $66 at the end of November and finishing the year at about $43. However, there were no reported downloads or active user data for this game.
For more detailed insights and trends, visit Sensor Tower.